Mindy Anna Jones and the Technicolour Dream Cavern
This is a first person platformer game that has a focus on movement, with speedrunning aspects.
Project Details
This game was developed in the Unity game engine and also in a team of 6, with 3 main constraints. A 4-week development cycle, a first person (non-shooter) perspective and the necessity of having to run on an old Intel NUC with very limited specifications such as low RAM and very weak processors.

Due to this, a lot of techniques had to be put into place such as occlusion culling, level streaming, optimizing meshes and so on.

My personal contributions were mainly revolved around the user interface aspect such as hooking up the player's lives and score to the UI, creating a global and room split timer, and also hooking up a functioning offline leaderboard system that tracks the time it takes for the player to complete the level, lives and score of the player. Maintaining this information even if the player closes the game.

Additionally, I had done thorough playtesting which allowed for important bugs to be fixed before the deadline.