Burglar Battle
In Burglar Battle, two teams of two skilled robbers compete against each other to be the first to crack the code and loot the bank. Using their cunning and quick reflexes, players must solve puzzles, outmaneuver rival teams, and evade security guards as they race to pull off the ultimate heist. (Video below may take some time to load)
Project Details
This game was created with the Unity game engine inside of a 5 month span with the entire class of university students (~40 people) for the "Commercial Games Development" module as part of the UWE Games Technology course. Groups were split up into teams of around 7 people with each team focusing on different aspects of the game. This project used agile methodology.

Apart from completing miscellaneous tasks such as placing environments and lighting in certain prefabricated rooms and fixing bugs, I mainly worked on various gameplay elements such as creating, implementing and upkeeping interactables such as:
  • Simon says puzzle
  • "ButtonFrenzy" game, player needs to move around in the room, pressing buttons within a certain time period
  • Whack-A-Mole style game, player has to interact with the button that is lit up inside a certain period of time, within a grid of buttons.
  • "Loot wheel", a wheel of fortune style interactable where the player can press a button to start spinning the wheel and then obtain a random item based on where the wheel finishes.

Various other interactables and gameplay features that I had created but were not added to the game can be found in my development diary here: PDF